Course description:
Geometry uses problem
situations, physical models, and appropriate technology to investigate and
justify geometric concepts and relationships. Problem-solving situations
provide all students an environment that promotes communication, engages
student reasoning, and fosters connections within mathematics, to other
disciplines, and to the real world. Students will use physical models to
represent, explore, develop, and apply abstract concepts. The use
of appropriate technology will help students develop mathematics needed in an
increasingly technological world. The concepts and topics emphasized in
the course include measurement, geometric patterns, coordinate geometry, two-
and three-dimensional figures, transformational geometry, congruence,
similarity, inductive and deductive reasoning, logic, and proof.
Content Standard 1.0: Number and Operations
Students will recognize, order,
represent, and graph rational and irrational numbers, including absolute value
notation.
As documented through state assessment –
At Level 1, the student is able to
At Level 2, the student is able to
There are no state-assessed performance indicators at Level
3.
Sample Task:
Students will compute the hypotenuse of a given right
triangles and arrange themselves in order from smallest to largest.
Linkages:
Mathematics: Estimation, Measurement, and Algebra.
Content Standard 2.0: Algebra
Students will recognize, extend,
create, and analyze a variety of geometric, spatial, and numerical patterns;
solve real-world problems related to algebra and geometry; and use properties
of various geometric figures to analyze and solve problems.
At Level 1, the student is
able to
At Level 2, the student is
able to
At Level 3, the student is
able to
Sample Task:
Students construct designs using
basic geometric constructions. Then they transfer the design to a piece of
8"”X 11"”pane of plexiglass and paint the pane to create a “stained
glass.”
Linkages:
Mosaic Tiling.
Content Standard 3.0: Geometry
Students will investigate, model,
and apply geometric properties and relationships and use indirect reasoning to
make conjectures; deductive reasoning to draw conclusions; and both inductive
and deductive reasoning to establish the truth of statements.
As documented through state assessment:
At Level 1, the student is able to
At Level 2, the student is able to
At Level 3, the student is able to
Sample Task:
Students construct and use a hypsometer to measure several
tall structures on the school grounds.
Linkages: Mathematics:
Measurement. Surveying and Art.
Content Standard
4.0 Measurement
Students will apply appropriate
units of measurement; develop effective estimation and computation strategies for
solving real world problems involving length, area, and volume; and choose
appropriate techniques and tools to measure quantities in order to meet
specifications for precision, accuracy, and tolerance.
As documented through state assessment –
At Level 1, the student is able to
At Level 2, the student is able to
At Level 3, the student is able to
Sample Task:
Students construct designs using basic geometric
constructions. Then they transfer the design to a piece of 8" X 11"
pane of plexiglass and paint the pane to create a “stained glass.” Students
construct one of the regular 3-dimensional solid and compute the volume and
surface area.
Linkages:
Mathematics – Geometry and Number & Operations.
Surveying, construction, and architecture. .Mosaic Tiling.
Content Standard
5.0 Data Analysis and Probability
The student will investigate,
explore, and apply geometric representations to calculate theoretical
probability; and will use data from geometric figures to investigate
relationships.
As documented through state assessment –
At Level 1, the student is able to
At Level 2, the student is able to
There are no performance indicators for Level 3 of Data
Analysis and Probability.
Sample Task:
Construct two 1’ X 1’ dart boards and draw circular targets
on each that are externally tangent to each adjacent circle and to the edge of
the board. Draw two circles on one dartboard and three on the other.
Throw randomly and count the throws that hit the board to determine which board
yields the highest probability of a dart’s landing in a circle. Calculate the
probability for each bard.
Linkages:
Game theory.